A Geek With Guns

Chronicling the depravities of the State.

Neocon Quest, My Proposal for a Video Game

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Every since I was young I’ve always wanted to make a video game. Unfortunately my skills in the art department are nil so it never happened. But from time to time I still like to come up with ideas for games. My latest idea is Neocon Quest. In it you will play a neocon politicians who has just been elected to a city council or a boarder town, which is your first step on the way to the presidency.

The first stage will be similar to SimCity except you’re not building the city. Instead you are using your position on the city council to extract taxes from the populace in order to build a wall along the boarder and to attract several large companies involved in the military-industrial complex.

Stage two will continue from there. With the wall build and military-industrial complex firmly cemented you move on to dealing with social issues. Namely you must run out everybody who isn’t a white straight cisgender Christian conservative or a Jewish individual with ties to Israel.

Once you’ve accomplished that goal you’re ready for the House of Representatives! Once you’re a representative your task is to secure funding for a multi-billion dollar fighter jet that cannot reliably fly, provide oxygen to the pilot, or fire its main gun due to a software glitch.

I’m still thinking about the middle stages but eventually you become the commander in chief! From here the game will begin to play similar to Command and Conquer. You will be tasked with building a military base in a nondescript Middle Eastern country. In addition to building a base you must also harvest resources (oil) and build a war machine to take on the local opposition. The opposition won’t have a base, a military, or the ability to harvest resources. What the opposition will have are AK-47s, improvised explosive devices, and the home field advantage. Victory isn’t achieved by killing all of the opposition units (it has infinite units) but by earning propaganda point. Propaganda points are acquired by killing opposition units, which also helps it recruit new units and thus increases its numbers, and by covering up the atrocities committed by your soldiers.

Obviously this is just the beginning of a much larger idea but I wanted to toss it out there because I think other people may have valuable input.

Written by Christopher Burg

January 5th, 2015 at 10:30 am